1. Lo primero que tengo que mencionar, es el cambio con el gane de IPs y EXP. Ahora te van a dar IPs y Exp de acuerdo a lo que haya durado el juego y si ganaste o perdiste. Eso me parece otro pedo, por que a veces estar en un juego durante 1 hora y media, y perder, y solo te den como 40 ips... neeeeeeeeeeeel.
2. Nerfearon a Anivia:
* Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated
* Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range
* Glacial Storm
o Initial mana cost increased to 100/150/200 from 25/35/45
o Cost per second reduced to 40/50/60 from 50/70/90
o Slow duration reduced to 1 second from 2.5
* Rebirth
o Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
o Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown)
3. Nerfearon a Vladimir:
* Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
* Sanguine Pool no longer grants a speed bonus on use
* Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
* Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool
4. Disminuyeron el Surrender time a 20, de 25.
5. Y por último, el nuevo héroe, que ya ratos estaba pidiendo la mara un tanque:
Maokai, the Twisted Treant
* Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
* Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
* Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
* Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
* Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.
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