martes, 9 de agosto de 2011

LoL Patch v1.0.0.123 - Lo que me importa

El hijo de Cho con Taric... xD ew
Obviamente, viene el nuevo héroe que se parece al Crixalis de DotA <3 pero sus skills son más... escorpionas <3. Vienen bastantes bug fixes y cambios para mejorar la experiencia de los jugadores desde el momento en que empieza a cargar la pantalla de juego.

Skarner, The Crystal Vanguard
  • Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
  • Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
  • Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
  • Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
  • Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
FiddleSticks - NERF FUCK YEAH
  • Basic attack projectile speed increased to 1750 from 1500
  • Dark Wind
    • Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
    • Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
    • Fixed a bug where Dark Wind was bouncing 4 times instead of 5
  • Drain ability power ratio reduced to .45 from .5
  • Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds
Garen - BUFF WTF?
  • Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
  • Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
  • Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25
Jarvan IV - BUG FIX ¬ ¬
  • Cataclysm
    • Jarvan will no longer follow the target while he is in the air during Cataclysm
    • Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
    • Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
    • Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
  • Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor
-.-'' POR LA GRAN PUTA! xD ya no voy a poder matar a Corki... me tenía bien aprendido el timing para lograr irme con el cuando hacia el dash xDDD aajjaja fuck you, riot games.

Leona - BUFF YAY :D
  • Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
  • Zenith Blade
    • Mana cost reduce to 60 at all ranks from 60/65/70/75/80
    • Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged) TENIA PIJE RATO ESPERANDO ESTE FIX, POR QUE EL SKILL QUE HACE DASH HASTA EL TARGET, TE ENGAÑABA CON EL RANGO Y QUEDABAS VOS COMO MAJE CON EL SKILL CASTEADO Y NO SE LO PEGASTE A NADIE.
    • Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
  • Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
  • Fixed a bug where Eclipse would break enemy spell shields on activation
Pantheon - BUFF,  YA NO SE VA SER UNA COMPLETA MIERDA :D
  • Heartseeker Strike
    • Now does a better job of hitting targets on top of Pantheon
    • Damage increased to 13/23/33/43/53 from 4/6/8/10/12
    • Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
    • Now fires 3 strikes instead of 5
    • Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
    • Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
    • Channel duration reduced to .75 seconds from 1.8 seconds
  • Spear Shot
    • Damage increased to 65/105/145/185/225 from 16/28/40/52/64
    • Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
    • Certain Death now causes Spear Shot to critically strike for 1.5x damage
  • Aegis of Zeonia
    • Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
    • Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
    • Pantheon will now attempt to attack the target after using Aegis of Zeonia
  • Grand Skyfall
    • Jump channel time reduced to 2 seconds from 3 seconds
    • Land time reduced to 1.5 seconds from 2 seconds
    • Edge damage increased to 50% from 33%

General - Bastantes bug fixes y algunos cambios como lo del Death Streak <3 y supongo que ahora lo de caminar y atacar va ser más fluido <3
  • Made adjustments to reduce the load time for games <3
  • Made adjustments to how death and kill streaks work
    • Dying to non-champions no longer resets kill streaks or increases death streaks
    • Assists now reduce (not reset) death streaks
  • Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
  • Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
  • Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
  • Attack-move improvements:
    • Attack-move targeting is now more predictable (now targets closest enemy)
    • Attack-move will now target visible wards
    • Changed attack-move cursor color to red from green
  • Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
  • Fixed a bug where clones did not show items in their inventories
  • Fixed a bug where certain particle effects would not show up if using the minimap for targeting
  • Fixed a bug where several spells were triggering on-cast events more than once
  • Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected
En resumen, este va ser un buen patch :3 me agrada más de lo que me desagrada :3 Solamente que les faltó algo ahí con lo de los clones... como cuando Shaco anda un buff(especialmente los Shaco jungle) y se duplica, el clon anda sin buff xD pretty stupid, pero bueno, a ver si lo arreglan.

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