lunes, 14 de noviembre de 2011

LoL Patch Notes - Lo que me importa



Obviamente, lo más importante del parche es Fizz... NOT! Es el nerf a Akali xDDDDDDDDDDDDDdddd igual se va violar gente en ranked, he dicho. Los cambios internos de Masteries y Summoner Spells are thnx :3

Fizz, the Tidal Trickster
  • Urchin Strike
    • Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
  • Seastone Trident
    • Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
    • Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
  • Playful / Trickster
    • Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
  • Chum the Waters (Ultimate)
    • Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
  • Nimble Fighter (Passive)
    • Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
Akali
  • Twin Disciplines
    • Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
    • Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
    • Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
    • Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
  • Mark of the Assassin
    • Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150
Básicamente, le reducen el Spell Vamp y el Daño. Fijo la mara ya no quiere que se haga invi xD wtf y para quotear a ltlink(su main es akali):

''mira mae
te digo porque el nerf a akali
y ponelo en el blog si queres
observe que en los masteries
hay una mastery que da 3% de spell vamp
y otro ahi en offensive
que da 3% de lifesteal
XD
por eso el nerf''

Nerfs a: Cait(le reducen el movement speed, WOW! BUEN NERF! YA NO VA SER OP!), Graves, Kass(el rango de casteo de Null Sphere es reducido), Kog'Maw, Nocturne, Sion y Sona.

Buffs a: Corki, Kass(el daño de Force Pull escala más rápido en daño pero el daño final es el mismo), Malphite(WHAT THE FUCK?), Master Yi, Miss Fortune, Olaf, Orianna y Tristana.

Katarina
  • Shunpo
    • Now moves Katarina in front of the target
    • When Killer Instincts is active, Katarina moves behind the target
Esto se siente bien RAPEINYOURFACE.

Y ahora, lo mejor.

Summoner Spells:
  • Clairvoyance
    • Cooldown increased to 70 seconds from 55
    • Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
  • Cleanse
    • Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time
    • Cooldown increased to 210 seconds from 150 seconds
    • Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
  • Exhaust
    • Duration reduced to 2.5 seconds from 3 seconds
    • Improved Exhaust no longer increases the duration
  • Flash
    • Cooldown increased to 265 seconds from 255 seconds
    • Range reduced to 400 from 450
  • Fortify
    • Removed
  • Garrison
    • Now usable at Summoner Level 1, down from Summoner Level 4
  • Ghost
    • Now improved in the Offense Mastery tree instead of Utility
  • Heal
    • Heal amount per level increased to 25 from 20
    • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
  • Promote
    • Added to Summoner's Rift
    • Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
    • Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%
    • Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1
  • Rally
    • Removed
  • Revive
    • Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
    • Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
  • Smite
    • Now improved in the Defense tree instead of Offense
    • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
    • Cooldown reduced to 70 seconds from 75 seconds
  • Surge *New*
    • Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
    • Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
    • Usable at summoner level 1
  • Teleport
    • Summoner's Insight no longer reduces cooldown
La página del cambio de los Masteries está demasiado bonita, asi que les voy un link  ---> Masteries

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