lunes, 21 de octubre de 2013

Jinx, the Loose Cannon Primeras Impresiones

La creciente cantidad de posers haciendo cosplay de esta maje es horrenda xD

Ok. A mi, me gusta. Es divertida de jugar, me gusta justamente poque no tenés que estar como maje haciendo autoataque nada más, podés estar haciendo harass y hacer sufrir al lane contrario. La he visto con una Zyra y son una dupla bastante jodiona. Si hay algo malo, es que es TAN PERO TAN PERO TAN LENTA, holy shit. Me da dolor de cabeza lo lenta que es.

Ahora, miremos los skills:






Get Excited!





Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.

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Ability Details


Switcheroo!
COOLDOWN: 1





TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.

ATTACK SPEED: 16.6 / 23.3 / 30 / 36.6 / 43.3%
TOTAL ATTACK SPEED: 50 / 70 / 90 / 110 / 130%



Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.

COOLDOWN: 1
COST: 20 MANA PER ATTACK





TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.

BONUS RANGE: 75 / 100 / 125 / 150 / 175



Additionally, her attacks will splash, dealing full damage to all enemies in a ~150-radius area. The bonus damage to her target and the splash damage both scale additively with critical strikes.

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Ability Details


Zap!
RANGE: 1500
COOLDOWN: 10 / 9 / 8 / 7 / 6
COST: 45 / 55 / 65 / 75 / 85 MANA





ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.

PHYSICAL DAMAGE: 30 / 75 / 120 / 165 / 210 (+ 140% AD)
SLOW: 30 / 40 / 50 / 60 / 70%

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Ability Details


Flame Chompers!
RANGE: 900
COOLDOWN: 24 / 22 / 20 / 18 / 16
COST: 50 MANA





ACTIVE: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5seconds to enemies within ~50-unit area. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.

MAGIC DAMAGE: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
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Ability Details

Super Mega Death Rocket!
RANGE: Global
COOLDOWN: 90 / 75 / 60
COST: 100 MANA





ACTIVE: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take physical damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health (max. 300 vs. minions and monsters[5]). The primary target of the explosion takes full damage, while nearby enemies take 80% damage.

MINIMUM PHYSICAL DAMAGE: 125 / 175 / 225 (+ 50% bonus AD)
MAXIMUM PHYSICAL DAMAGE: 250 / 350 / 450 (+ 100% bonus AD)
ADDITIONAL DAMAGE: 25 / 30 / 35% of enemies' missing health

Como dije antes, muy entretenida. La veo como un cruce entre Ashe y Ezreal, con la personalidad de Shaco xD

He visto que le hacen BoRK y luego lo normal para un ADC.

Yo en lo personal, la he usado top xDDD en normal, obviamente y me ha ido decente. Cuando me va mal es cuando me voy bot D: no se que pedos con mi vida, todo al revés xD Voy a usarla un tiempo más antes de poner una noob guide para poder usarla. 

Uds. la han usado? Qué les parece?

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